Planning
Planning a layout is almost as much fun as building or operating one,
perhaps more on those occasions when you’re cutting that piece of
wood for the third time because you can’t get the grade right or you’re
relaying a section of track because an electrical gap point became
uneven where the rail disconnected from the ties and no matter what you do,
cars keep derailing. While “planning” you’re limited only by your imagination and
your artistic ability. With reasonable software you can even get down
to the details of sectional track and fall back on those frustrating
times when ends just don’t meet, by pulling out a piece of flex track
to make that connection. Like so much else on a computer, the errors
are only a delete key away from being forgotten and great ideas
can be saved for a cut & paste renewed existence in the next generation
of bigger and better layouts.
It is often advised that the model railroader determine
what elements of modeling is desired in the layout. I started
my list...
-
Minimal complexity and limited track volume "underground". While
I like tunnels, I don't like chasing down problems under the
framework. I don't bend as easily as I used to and that condition is more likely
to worsen than improve.
-
Open space. Part of what I admired about Z scale is that
trains don't have to be really short to avoid entering one
station before leaving the previous one. While a number of
the layouts in magazine articles are quite admirable, they
often seem "too busy" for my taste. I like space for "scenery" to exist
without looking like a park setting.
-
Simplicity in the basic plan. From a "topology" viewpoint, a
simple circle is a good starting point. Stretch it, squeeze it into
a dog-bone, fold it in a few places; a train can run an unencumbered
route unattended. A few “alternate” routes can be added for
variety.
-
Operational variety. Once enough track is down, I want to start
running trains, but I don’t want to just do the same thing over and over.
A lot of the variety will come from the following features:
-
A freight yard, with it’s own engine facility for a locally maintained
switching engine. This doesn’t need to be huge (remember my observation
about the size of a 5 track yard) but it should be “complete”. By this I mean
track space for a train to drop cars, off the mainline (and keep switching
off the mainline most if not all the time); a yard lead track that’s not
part of the main; runaround and perhaps a wye.
-
A larger engine facility with a turntable. I like steam and a roundhouse
is much more desirable than a “parking lot”. I just think they have class.
A "must have".
-
A passenger station. Something more than a platform and building
beside the track along the route. There will be some of these, of course.
But a somewhat larger facility would be a crossing point for trains
of different types with implied different destinations. When I get bold,
I might look to scheduling arrivals and departures of locals, express and
“International” express trains. (More on this last train later.)
-
A concentrated light industrial and warehouse area. This would provide
the switching challenge and provide the reason for careful train
makeup in the classification yard.
-
Spur industries along the main line; maybe a waterfront.
- At least some working signals and interlock operations. This begins the environment
of operating by rules that makes this railroad modeling. Besides this kind
of detail is the type of subtlety I like.
The next elements to consider are the place and time to be modeled.